The training facility on Sernimir II was a campus of rectangular metal buildings connected by corrugated tunnels with a landing zone located west of the reactor field. I thought I could hear my mother crying, but it was just the pilot laughing. My hand gripped the armrest as we hit the jump to Sernimir II. "Then you've never been through one of these jumps either. "You've never been up here before?" the pilot called back to me. I gazed out the window and watched the stars shimmer in the distance. In a few hours, I would be setting foot on another planet for the first time. The shuttle was en route to the training facility on Sernimir II, billions of kilometers away from Sangfroid. I could hear her voice rising with each word. Look at these reports," she said in the message. Needless to say, my career choice was wholly opposed. The survivors were not available for comment. Half of the crew had been ejected through the airlock due to a strange malfunction. She attached a news article about a recent incident involving a SpaceChem station in a secluded region of the galaxy. We were sitting in the local diner, stacks of pancakes swimming in syrup and butter on our plates, with every face watching my mother's tears roll down her cheeks as I continued eating. When I told her that I wanted to explore the stars, she cried. She had never set foot on a ship, let alone off the colony of Sangfroid. That was the first sentence in the latest letter from my mother. ![]() ![]() ![]() Its pure puzzle bliss and you'll get an endless amount worth of challenges out of it, including the free community puzzles they released over the years, that I havent even touched yet.SpaceChem SpaceChem By Hillary Barth © Zachtronics Industries Of Pancakes and Spaceships The developer did state that they kinda view the difficulty of SpaceChem as an issue in hindsight and made the following games easier and more approachable, but honestly, its a feature, not a bug. I STILL havent finished it and really look forward to diving into its mechanics again with 2 more worlds left to beat. It was a puzzle game that tempted and dared you to beat it, with the later levels potentially taking hours to days to figure out. So why SpaceChem instead of Infinifactory, Opus Magnum and the others? Granted, all of these are absolutely fantastic games, but SpaceChem always held a special spot in my heart for how unrelentingly difficult its limitations were. I do get a bit sentimental, knowing that Zachtronics just released their last ever game and we wont get more of these, but all the more reason to go back to the one that started it all. There are a few other standout developers, but its really been mostly Zachtronics all of these years with the highest quality of these type of games. The amount of amazing games with this combination of playful interactions, intriguing story bits, masterful level design and engaging puzzles is still to this day second to none in its genre. ![]() Some games, especially Indies, are so special that they never get truly outmatched by any other game that follows and SpaceChem is one of those! It was among the first truly popular programming games, so much so, that it spawned an entire genre of Zachtronics-style games, that no one truly mastered as well as Zachtronics did. At its core its a logic programming game, so I am sure you'll feel right at home if you ever played one of these. SpaceChem is amazing, and you should check it out if you havent yet and if you enjoy puzzle games.
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